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Thursday, December 20, 2007

3G Plateforms

3G

Freescale Semiconductor's leadership in 3G continues with the MXC300-30 platform. Based on the revolutionary Mobile Extreme Convergence (MXC) architecture, MXC300-30 provides a comprehensive platform solution that speeds time to market by simplifying development for manufacturers. By reducing component count and cost, the MXC300-30 platform enables consumers to have handsets that are slim, sleek and stylish. Integrated world-class power amplifier and power management technology helps reduce dropped calls and extend battery life. Advanced packaging techniques put the MXC architecture in a package the size of a postage stamp, literally providing more room to innovate.
First 3G Single Core Modem

The single core processor at the heart of the MXC300-30 platform combines a StarCore™ SC140e Digital Signal Processor (DSP) operating at up to 250 MHz and an ARM1136™ applications processor core operating at up to 532 MHz. The single core modem handles the signaling protocol layers (L1, L2 and L3) for 2.5G, 2.75G and 3G standards including GSM, GPRS, EDGE class 12 and WCDMA.
Applications processing technology is integrated into the chip with a shared memory system and shared peripherals. This eliminates the need for an additional external applications processor and helps to reduce cost. The modem and applications domains run on the same piece of silicon, which means more efficient interprocessor communication, higher performance, exceptional power management and reduced complexity.
Create Applications Faster

While the modem and applications share hardware, they are separated by software. This clean separation dramatically reduces complexity and simplifies software development. Designers can create new applications as quickly as they need to, without touching the modem core—speeding time to market by as much as six months. This separation gives manufacturers comprehensive scalability and flexibility across their portfolios—making it possible to increase functions, decrease development time and free up critical engineering resources. MXC architecture helps reduce part count, size and system costs, while enhancing multimedia and communications processing performance.

3G >What Is 3G

The mobile communications industry has evolved in three stages: Three generations of mobile phones have emerged so far, each successive generation more reliable and flexible than the last:Analog: You could only easily use analogue cellular to make voice calls, and typically only in any one country.Digital mobile phone systems added fax, data and messaging capabilities as well as voice telephone service in many countries.Multimedia services add high speed data transfer to mobile devices, allowing new video, audio and other applications through mobile phones- allowing music and television and the Internet to be accessed through a mobile terminal.With each new generation of technology, the services which can de deployed on them becomes more and more wide ranging and truly limited only by imagination. We are reaching that stage with 3G.During the first and second generations different regions of the world pursued different mobile phone standards, but are converging to a common standard for mobile multimedia called Third Generation (3G) that is based on CDMA technology. Europe pursued NMT and TACS for analog and GSM for digital, North America pursued AMPS for analog and a mix of TDMA, CDMA and GSM for digital. 3G will bring these incompatible standards together, and the aim of this paper is to discuss the optimal migration path for mobile network operators to get from their existing 2G digital systems to the 3G world.The Third Generation of mobile communications systems will soon by implemented. Following on the heals of analog and digital technology, the Third Generation will be digital mobile multimedia offering broadband mobile communications with voice, video, graphics, audio and other information. This transition is shown in Table 1 below:Generation Type Time Description First Analog 1980s Voice centric, multiple standards (NMT, TACS etc.) Second Digital 1990s Voice centric, multiple standards (GSM, CDMA, TDMA) 2.5 Higher Rate Data Late 1990s Introduction of new higher speed data services to bridge the gap between the second and Third Generation, including services such as General Packet Radio Service (GPRS) and Enhanced Data Rates for Global Evolution (EDGE) Third Digital Multimedia 2010s Voice and data centric, single standard with multiple modes TABLE 1- SOURCE MOBILE LIFESTREAMS

3G History

In Europe, 3G services were introduced starting in March 2003 in the UK and Italy. The European Union Council suggested that the 3G operators should cover 80% of the European national populations by the end of 2005.
Roll-out of 3G networks was delayed in some countries by the enormous costs of additional spectrum licensing fees. See Telecoms crash. In many countries, 3G networks do not use the same radio frequencies as 2G, so mobile operators must build entirely new networks and license entirely new frequencies; an exception is the United States where carriers operate 3G service in the same frequencies as other services. The license fees in some European countries were particularly high, bolstered by government auctions of a limited number of licenses and sealed bid auctions, and initial excitement over 3G's potential. Other delays were due to the expenses of upgrading equipment for the new systems.
By June 2007 the 200 millionth 3G subscriber had been connected. Out of 3 billion mobile phone subscriptions worldwide this is only 6.7%. In the countries where 3G was launched first - Japan and South Korea over half of all subscribers use 3G. In Europe the leading country is Italy with a third of its subscribers migrated to 3G. Other leading countries by 3G migration include UK, Austria and Singapore at the 20% migration level. A confusing statistic is counting CDMA 2000 1x RTT customers as if they were 3G customers. If using this oft-disputed definition, then the total 3G subscriber base would be 475 million at June 2007 and 15.8% of all subscribers worldwide.
EMTEL Ltd, the second largest mobile telecommunications company in Mauritius (next to state owned Cellplus), has established the first commercial Universal Mobile Telecommunications Standard (UMTS) 3G network in Africa (the first test call was made on 16 October 2004). Full commercial services began in November 2004, making this the first commercial African 3G network. In north Africa, the first born baby was sleeping silently in the crib..Morocco in late March 2006, provided by the new company Wana. The other operator in the country should start its network in mid-2007. Vodafone Egypt (also known as CLICK GSM) was to provide the service in Egypt in mid-2006. In early 2007, Vodacom Tanzania switched on its 3G High-Speed Downlink Packet Access (HSDPA) in Dar Es Salaam. It is the second country in Africa with such technology, after South Africa. In March 2007, Nigeria awarded 3G telecommunication licenses to its three major GSM companies and a relatively unknown operator, Alheri Engineering Co. Ltd, to allow them to expand their scope of operation in the industry.
Rogers Wireless began implementing 3G HSDPA services in eastern Canada early 2007 in the form of Rogers Vision; expansion into western Canada is expected soon.

Evolution to 3G

Cellular mobile telecommunications networks are being upgraded to use 3G technologies from 1999 to 2010. Japan was the first country to introduce 3G nationally, and in Japan the transition to 3G was largely completed in 2006. Korea became the first to adopt 3G Networks soon after and the transition was made as early as 2004, leading the world in communications.Operators and UMTS networksAs of 2005, the evolution of the 3G networks was on its way for a couple of years, due to the limited capacity of the existing 2G networks. 2G networks were built mainly for voice data and slow transmission. Due to rapid changes in user expectation, they do not meet today's wireless needs."2.5G" (and even 2.75G) are technologies such as i-mode data services, camera phones, high-speed circuit-switched data (HSCSD) and General packet radio service (GPRS) were created to provide some functionality domains like 3G networks, but without the full transition to 3G network. They were built to introduce the possibilities of wireless application technology to the end consumers, and so increase demand for 3G services.
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Advantages of a layered network architecture
Advantages of a layered network architectureUnlike GSM, UMTS is based on layered services. At the top is the services layer, which provides fast deployment of services and centralized location. In the middle is the control layer, which helps upgrading procedures and allows the capacity of the network to be dynamically allocated. At the bottom is the connectivity layer where any transmission technology can be used and the voice traffic will transfer over ATM/AAL2 or IP/RTP.Mobile technologiesWhen converting a GSM network to a UMTS network, the first new technology is General Packet Radio Service (GPRS). It is the trigger to 3G services. The network connection is always on, so the subscriber is online all the time. From the operator's point of view, it is important that GPRS investments are re-used when going to UMTS. Also capitalizing on GPRS business experience is very important.From GPRS, operators could change the network directly to UMTS, or invest in an EDGE system. One advantage of EDGE over UMTS is that it requires no new licenses. The frequencies are also re-used and no new antennas are needed.From GPRS to UMTSHome location register (HLR)Visitor location register (VLR)Equipment identity register (EIR)From GPRS network, the following network elements can be reused:Mobile switching centre (MSC) (vendor dependent)Authentication centre (AUC)Serving GPRS Support Node (SGSN) (vendor dependent)Gateway GPRS Support Node (GGSN)From Global Service for Mobile (GSM) communication radio network, the following elements cannot be reusedBase station controller (BSC)Base transceiver station (BTS)They can remain in the network and be used in dual network operation where 2G and 3G networks co-exist while network migration and new 3G terminals become available for use in the network.The UMTS network introduces new network elements that function as specified by 3GPP:Node-B (base station)Radio Network Controller (RNC)Media Gateway (MGW)The functionality of MSC and SGSN changes when going to UMTS. In a GSM system the MSC handles all the circuit switched operations like connecting A- and B-subscriber through the network. SGSN handles all the packet switched operations and transfers all the data in the network. In UMTS the Media gateway (MGW) take care of all data transfer in both circuit and packet switched networks. MSC and SGSN control MGW operations. The nodes are renamed to MSC-server and GSN-server.

Two Dimensional Data Dommunication

Two-Dimensional Data CommunicationsAn effective data interconnect fabric must support low latency and deterministic data transfers occurring simultaneously among multiple processing elements. It must also be flexible and scalable to allow for the addition of new elements or the removal of unwanted elements without affecting the rest of the design. Finally, it should be compatible with existing processors and be as easy to use as accessing memory.Memory-Like InterfaceUsing conventional bus cycles to transfer data between processors dispenses with exotic and hard-to-implement communications peripherals and protocols in favor of a simple memory-like interface. As shown in Figure 4, 2D-fabric from CrossBow appears to processors as a memory-mapped peripheral on an IBM CoreConnect™ bus. PowerPC and MicroBlaze processors can issue conventional read and/or write bus cycles to their local 2D-fabric peripherals to communicate with other processors on the chip (Figures 5 and 6). The payload for each transfer is derived from the data bus. The destination location and the initial direction of travel are derived from the address bus. The transfers are totally transparent to the sending and receiving processors, launching transfers with write cycles and terminating transfers with read cycles.Routing of data from source to destination, as well as arbitration with other data traffic, is performed autonomously by the interconnected 2D-fabric peripherals.A 2D Array of Data Transport LinksEfficient 3G designs will feature global communication fabrics using single sets of lines to transfer all kinds of data, including payloads, control words, and configuration data. Duplication of data transfer lines reduces overall system efficiency.As shown in Figure 7, 2D-fabric peripherals of adjacent processors are interconnected with a single mesh of horizontal and vertical data transport links. Individual bus cycles are autonomously converted to small packets that travel between source processors and destination processors through chains of 2D-fabric peripherals of the intermediate processors along the way. Short point-to-point links reduce power consumption.Small packets with single word payloads reduce data transfer latencies, enabling data and control packets to share common transfer lines. The same lines can also be used for system initialization and configuration.ScalabilityScalability is an important requirement for the design effort and product field upgrades. Constantly changing standards may require adding or removing processors late in the design cycle or even after field deployment.In the past, adding or removing processors has always been difficult when using centralized DMAs for movement of data. In any centralized I/O structure, removing or adding new components is likely to affect other system components. Two-dimensional I/O structures are much less sensitive to design changes. Adding another processor to a chip is as simple as wrapping it with a 2D-fabric peripheral and connecting the respective data transport links to the existing fabric. This can be easily done without affecting any hardware or software already in place.

3G evolution

The standardization of 3G evolution is working in both 3GPP and 3GPP2. The corresponding specifications of 3GPP and 3GPP2 evolutions are named as LTE and UMB, respectively. 3G evolution uses partly beyond 3G technologies to enhance the performance and to make a smooth migration path.
There are several different paths from 2G to 3G. In Europe the main path starts from GSM when GPRS is added to a system. From this point it is possible to go to the UMTS system. In North America the system evolution will start from Time division multiple access (TDMA), change to Enhanced Data Rates for GSM Evolution (EDGE) and then to UMTS.
In Japan, two 3G standards are used: W-CDMA (compatible with UMTS) used by NTT DoCoMo and Softbank, and CDMA2000, used by KDDI. Transition to 3G was completed in Japan in 2006.

Advantages of a layered network architecture

Unlike GSM, UMTS is based on layered services. At the top is the services layer, which provides fast deployment of services and centralized location. In the middle is the control layer, which helps upgrading procedures and allows the capacity of the network to be dynamically allocated. At the bottom is the connectivity layer where any transmission technology can be used and the voice traffic will transfer over ATM/AAL2 or IP/RTP.

3G Featurs

PACKET EVERYWHEREWith Third Generation (3G), the information is split into separate but related “packets” before being transmitted and reassembled at the receiving end. Packet switching is similar to a jigsaw puzzle- the image that the puzzle represents is divided into pieces at the manufacturing factory and put into a plastic bag. During transportation of the now boxed jigsaw from the factory to the end user, the pieces get jumbled up. When the recipient empties the bag with all the pieces, they are reassembled to form the original image. All the pieces are all related and fit together, but the way they are transported and assembled varies.Packet switched data formats are much more common than their circuit switched counterparts. Other examples of packet-based data standards include TCP/IP, X.25, Frame Relay and Asynchronous Transfer Mode (ATM). As such, whilst packet switching is new to the GSM world, it is well established elsewhere. In the mobile world, CDPD (Cellular Digital Packet Data), PDCP (Personal Digital Cellular Packet), General Packet Radio Service (GPRS) and wireless X.25 technologies have been in operation for several years. X.25 is the international public access packet radio data network standard. INTERNET EVERYWHERE The World Wide Web is becoming the primarycommunications interface- people access the Internet for entertainment and information collection, the intranet for accessing company information and connecting with colleagues and the extranet for accessing customers and suppliers. These are all derivatives of the World Wide Web aimed at connecting different communities of interest. There is a trend away from storing information locally in specific software packages on PCs to remotely on the Internet. When you want to check your schedule or contacts, instead of using a software package such as “Act!”, you go onto the Internet site such as a portal. Hence, web browsing is a very important application for packet data.HIGH SPEEDSpeeds of up to 2 Megabits per second (Mbps) are achievable with Third Generation (3G). The data transmission rates will depend upon the environment the call is being made in- it is only indoors and in stationary environments that these types of data rates will be available. For high mobility, data rates of 144 kbps are expected to be available- this is only about three times the speed of today’s fixed telecoms modems.NEW APPLICATIONS, BETTER APPLICATIONSThird Generation (3G) facilitates several new applications that have not previously been readily available over mobile networks due to the limitations in data transmission speeds. These applications range from Web Browsing to file transfer to Home Automation- the ability to remotely access and control in-house appliances and machines. Because of the bandwidth increase, these applications will be even more easily available with 3G than they were previously with interim technologies such as GPRS.SERVICE ACCESSTo use Third Generation (3G), users specifically need:A mobile phone or terminal that supports Third Generation (3G) A subscription to a mobile telephone network that supports Third Generation (3G) Use of Third Generation (3G) must be enabled for that user.Automatic access to the 3G may be allowed by some mobile network operators, others will charge a monthly subscription and require a specific opt-in to use the service as they do with other nonvoice mobile servicesKnowledge of how to send and/ or receive Third Generation (3G) information using their specific model of mobile phone, including software and hardware configuration (this creates a customer service requirement) A destination to send or receive information through Third Generation (3G). From day one, Third Generation (3G) users can access any web page or other Internet applications- providing an immediate critical mass of users.These user requirements are not expected to change much for the meaningful use of 3G.

Mobile technologies

When converting a GSM network to a UMTS network, the first new technology is General Packet Radio Service (GPRS). It is the trigger to 3G services. The network connection is always on, so the subscriber is online all the time. From the operator's point of view, it is important that GPRS investments are re-used when going to UMTS. Also capitalizing on GPRS business experience is very important.
From GPRS, operators could change the network directly to UMTS, or invest in an EDGE system. One advantage of EDGE over UMTS is that it requires no new licenses. The frequencies are also re-used and no new antennas are needed.

3G talking points

The telecommunications world is changing as the trends of media convergence, industry consolidation, Internet and IP technologies and mobile communications collide into one. Significant change will be bought about by this rapid evolution in technology, with Third Generation mobile Internet technology a radical departure from that that came before in the first and even the second generations of mobile technology. Some of the changes include: People will look at their mobile phone as much as they hold it to their ear. As such, 3G will be less safe than previous generations- because television and other multimedia services tend to attract attention to themselves- instead of hands-free kits, we will need eyes-free kits!Data (“non-voice”) uses of 3G will be as important as and very different from the traditional voice businessMobile communications will be similar in its capability to fixed communications, such that many people will only have a mobile phoneThe mobile phone will be used as an integral part of the majority of people’s lives- it will not be an added accessory but a core part of how they conduct their daily lives. The mobile phone will become akin to a remote control or magic wand that lets people do what they want when they wantAs with all new technology standards, there is uncertainty and the fear of displacement. Third Generation (3G) mobile is topical and contentious for several reasons:Because the nature and form of mobile communications is so radically changed, many people don’t understand how to make money in the nonvoice world, and do not understand their role in it3G licenses have started being awarded around the world, necessitating that existing mobile communications companies in the 2G world think about and justify their continued existence3G is based on a different technology platform- Code Division Multiple Access (CDMA)- that is unlike the Time Division Multiple Access (TDMA) technology that is widely used in the 2G world. GSM (Global System for Mobile Communications) was based on TDMA technologyThe US, Japanese and European mobile players all have different technology competences and are now unified in this single standard- the separate wireless evolution paths and European wireless leadership are thereby challengedJapanese network operators will be the first to implement 3G networks in the year 2001, and Japanese terminal manufacturers, who have not had much market share outside their home market, will be first with 3G terminalsMany industry analysts and other pundits have questioned the return on an investment in 3G technology- questioning whether network operators will be able to earn an adequate return on the capital deployed in acquiring and rolling out a 3G network.Many media and Internet companies have expressed an interest in bidding for and using 3G technology as a new channel to distribute their content, opening the opportunity for new entrants and new partnerships and value chains

UMTS and 3G terminals

3G handsets usually have cameras, music players, video players, contactless smartcards for payment functions (wallet phones), Web browsers, email clients and more. This shows that the UMTS system is based on layered services and future applications can be supported without too much impact to the underlying radio access network.

UMTS terminals
The technical complexities of a 3G phone or handset depends on its need to roam onto legacy 2G networks. In the first countries, Japan and South Korea, there was no need to include roaming capabilities to older networks such as GSM, so 3G phones were small and lightweight. In Europe and America, the manufacturers and network operators wanted multi-mode 3G phones which would operate on 3G and 2G networks (e.g., WCDMA and GSM), which added to the complexity, size, weight, and cost of the handset. As a result, early European WCDMA phones were significantly larger and heavier than comparable Japanese WCDMA phones.
Japan's Vodafone KK experienced a great deal of trouble with these differences when its UK-based parent, Vodafone, insisted the Japanese subsidiary use standard Vodafone handsets. Japanese customers who were accustomed to smaller handsets were suddenly required to switch to European handsets that were much bulkier and considered unfashionable by Japanese consumers. During this conversion, Vodafone KK lost 6 customers for every 4 that migrated to 3G. Soon thereafter, Vodafone sold the subsidiary (now known as Softbank).
The general trend to smaller and smaller phones seems to have paused, perhaps even turned, with the capability of large-screen phones (similar to the Apple iPhone - interestingly EDGE, not 3G) to provide more video, gaming and internet use on the 3G networks.

Issues

Although 3G was successfully introduced to users in Europe, Asia, South America and Africa, some issues are debated by 3G providers and users:
Expensive input fees for the 3G service licenses
Numerous differences in the licensing terms
Large amount of debt currently sustained by many telecommunication companies, which makes it a challenge to build the necessary infrastructure for 3G
Lack of member state support for financially troubled operators
Expense of 3G phones
Lack of buy-in by 2G mobile users for the new 3G wireless services
Lack of coverage, because it is still a new service
High prices of 3G mobile services in some countries, including Internet access (see flat rate)
Current lack of user need for 3G voice and data services in a hand-held device
High power usage

3G

3G is the third generation of mobile phone standards and technology, after 2G. It is based on the International Telecommunication Union (ITU) family of standards under the International Mobile Telecommunications programme, "IMT-2000". 3G technologies enable network operators to offer users a wider range of more advanced services while achieving greater network capacity through improved spectral efficiency. Services include wide-area wireless voice telephony and broadband wireless data, all in a mobile environment. Typically, they provide service at 5-10 Mb per second.Unlike IEEE 802.11 networks, 3G networks are wide area cellular telephone networks which evolved to incorporate high-speed internet access and video telephony. IEEE 802.11 (common home Wi-Fi) networks are short range, high-bandwidth networks primarily developed for data.In December 2005, 100 3G networks were operating in 40 countries, according to the Global mobile Suppliers Association. In Asia, Europe, Canada and the USA, telecommunication companies use W-CDMA technology with the support of around 100 terminal designs to operate 3G mobile networks